Tuesday, November 16, 2010

The Art of Creating Destruction

This weeks blog is going to tackle how to build TPK's, Total Party Killers. Every GM should have atleast one TPK in their back pocket. Why? Sometimes it's necessary. Sometimes a party just becomes too good, or too bad, to allow it to keep going. Maybe the Players have gotten a little out of hand, and the only way to put them back on the straight and narrow is turn their Characters into corpses and start over. Ok...so that last bit is a little harsh, but it could happen. So, we're going to be building a big bad guy...er, girl, technically, but you get the drift.

This week, we'll be building the Neonstalker, whose ecology you can read here: http://untoldthegame.com/splintered-serenity/ecology/neonstalker. The Neonstalker has the brains of a beast with the power of a god. And that can make for a deadly combination. Formerly a L'na Dawn who was sucked through a Flux portal and fused with an unknown spectral beast, the Neonstalker can strike anywhere at any time. Which is useful for a GM, who can introduce this beast into just about any setting and level a party.

Before I begin to discuss the actual build, it's important to keep in mind that this build can change as needed. I'm going to be building it around Body and Soul 9 and some other Power cards, but you can raise or lower the stats and everything as needed. I am also not using a UP cost, but instead am building this baddie with the goal of taking out a party around 50 UP. Once again, feel free to stick with a UP cost if you want.

The objective I'm keeping in mind is to totally eliminate a party. With this in mind, the Neonstalker is going to focus on two things: dealing massive amounts of MAG and making sure it stays in the fight long enough to deal it. Once again, since the Neonstalker was a L'na Dawn once, and the fact that I like the deck, we'll be using the Gifts of Oaze, reinforced with Primal Powers.

So, now to the build! Here's the Character Deck:
Neonstalker
Body 9
Soul 9
Body of Air
Flux Strike 4
Investiture of Oaze
Quick Response 2
Sigil of Protection
Storm's Blessing 2
Warp Touch 2

Simple and straight forward. Here's what the QRC is looking like. Body 10/10/9, Soul 10/10/12, VIT: 15. Ok, so once again, Body of Air is present for a defensive tool, and Sigil of Protection for VIT bonuses. Flux Strike and Warp Touch allow some offensive power within the Character deck. Quick Response is around for Int. boost, and the Storm's Blessing and Investiture of Oaze are pre-reqs with good abilities. Keep in mind, this creature is built for a short, violent attack.

Now, because we're not sticking with a UP limit, I'm going to list the Swap Buffer cards, that I would use. Once again, the Level may vary according to the UP of Party. So, here is the Swap Buffer:

Armor of Oaze
Claws of Iron
Concussive Cone
Deafening Roar
Force Blast
Gift of Regeneration
Lightning Scourge
Lightning Strike
Shatter
Soar on the Wind
Stormcaller
Thunder
Webs of Force

Alright, so pretty vicious. So, the Neonstalker is ready to crank out the MAG. The Swap Buffer can rip chunks of UP out of just about any Character. But there is one odd card: Gift of Regeneration. Why is an aid card in this deck? Simple. The Neonstalker doesn't attack alone. When using this creature, I would also throw in a couple of Darkstalkers (Neonstalker value size) for reinforcements. Mini-versions of the Neonstalkers, Darkstalkers are good at finishing off targets, or shock troops. Get it? Shock troops? Eh...you're all dead inside...

Anyways, so here is our Neonstalker. A TPK, lightning in a bottle...well...cardboard, but you get the drift. So, what do you want to see next week? Let me know on the Untold forums or Facebook, or even leave a comment here. I'm not sure what we'll tackle, but I'm open to suggestions! Until next time, thanks for reading and have fun!

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